A little firefly carries the light back into a forest gone dark. Weave the lanes, dodge the night, and deliver the glow.
Swipe to change lanes · tap to deliver light
The flight
The firefly flies on its own. Your job is to read the night twice at once — where the danger is, and where the light is fading.
Slip between three lanes to avoid bats, owls, spiderwebs and other hazards. A collision costs one of your hearts.
Tap to charge the lanterns and blooms in your lane before they fade. Chain them and your combo — and your Sparks — climb.
The grove
Beyond the flight, a hub of mini-games reshapes the same idea of light in the dark.
Thread paths of light between lantern posts without crossing them.
Sort drifting pollen by hue on a quickening conveyor.
Line up the charms of the night wood to reach each goal.
Uncover twin moonlit sigils across a growing board.
Somewhere to go
Everything you play earns Sparks to spend on firefly skins, forest backdrops, and flight boosts.
activities, from the runner to four mini-games
a rotating challenge and a free reward each night
achievements spanning every corner of the grove